#2000's appropriate
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What do you think Kaycee Hobbes' birthday is
March 17 is kaycee day, thats her bday to me :)
#id love to set a birth year but im not clear on the timeline of when inscryption was being developed tbh#i feel like 2006-2010 is appropriate#since i hc her to be in her mid 20's by then that would put her around 1980-85#im assuming the birth year on her ghoul's tombstone doesnt reflect hers (1970)#it doesnt feel right for her to be in her 30's for the 2000s LOL. listen she was a lil dork in the 90s ok#but if anyone actually Knows the timeline and could give more likely dates let me know
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I was tagged by @timothylawrence to do this tag meme!! Tysm for tagging me <333
rules: choose 4 of your favorite characters from 4 pieces of media as options and let your tumblr pals decide which one most suits your vibe.
I don't remember who hasn't been tagged yet my apologies, so if you want to do it say I tagged you and go for it!!
#switching things up a little by adding alice but i am a firm defender of the 2000's re movies so I think it's appropriate!#plus she's my kitty's namesake <3
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gonna say it. newer emos making it about being edgy and dark instead of about being expressive of your emotions and struggles in a society that deems emotional honesty inappropriate fucking ruined the subculture.
#seriously I'm so tired of it#wearing a t-shirt with a misanthropic slogan on it and a cheap culturally appropriated pentacle necklace doesn't make you emo sorry!!#not even getting into classic versus 2000's emo because we have to unite against our common enemy: the modern dumbed-down elitist “”emo“”#emo#2000s emo#post
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no offense but there is almost nothing in the world more shameful to me than letting your child be an ipad baby. I'm not saying parents don't have it hard, but I personally could not live with myself if I purposefully let my child get addicted to the technological equivalent of black tar heroin just because I'm too fucking tired to parent. literacy rates are at a record low right now -- partially because schools removed phonics from their curricula, yes, but also because fewer and fewer parents read to their children or encourage them to pick up a fucking book. you are allowing your child to emotionally and intellectually stunt themselves, and for what? I'm not saying kids shouldn't have any access to television or computers (they should, although particularly for computers I'd encourage one stationary PC in a computer room like we had in the 90's and 2000's), but no, your child should not have unsupervised, unlimited, unadulterated access to everything the web has to offer at the tender age of 6. or give them some age appropriate video games for god's sake. mario or spyro or SOMETHING. something other than tiktok and youtube. call me crazy for thinking that that's shit parenting. not to mention that by only giving them access to ipads and iphones that they don't know how to work actual computers anymore (go on, ask your 12 year old to open and save a file folder on your desktop, I dare you). a generation of shitty parents who have raised emotionally stunted low-attention-span illiterate incurious apathetic children who will very soon become an entire generation of illiterate incurious apathetic voters and consumers. that's another thing, too -- your children are constantly being advertised to and are being groomed to be relentless and uncritical consumers. your children are being preyed upon on multiple levels and you don't fucking care!! easier to call people giving you warnings "prudes" and "boomers" than actually think critically about your child and their future.
look I know parenting is hard. Unfortunately for you, your child didn't ask to be born, and it is nonetheless YOUR responsibility to raise them well and give them every fucking opportunity you can. and I am watching millions and millions of parents who could not give less of a fuck that they are actually materially disadvantaging their own children. im sick to my stomach for real.
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Ren gets something of Soap's (finally)
previous
This is by far the strangest field training you've ever experienced. And it's definitely not something you ever would have predicted. The pub is busy, even for the early weeknight hour. You stand against the wall trying to be as unassuming as possible while you wait for Price's voice in your ear to tell you your objective.
Earlier in the day, he'd said field training would be off base and to wear civvies appropriate for going out with friends. His eyes had giving you a quick once over, lingering on the patches at your neck, amending, "Nothing that would put your omega in danger, but nothing that screams military either."
You'd shown up at their barracks at 2000 in a pair of dark wash skinny jeans and loosely-fitted floral top, pretty pink heels on your feet. Walking into the rec room, your teammates gave you the kind of appraising looks you usually shunned. Your omega preened at their attention. There was more in their glances than you received during other trainings, and your omega reminded you that when Price invited you into the team, he said the pack would be open to courting you.
Before your racing heart could cause any problems, Price cut the tension. "Sometimes our intelligence recovery is finding things, like ya did in the hanger. But sometimes it's more personal subterfuge. Gettin' close to someone and gettin' them ta talk, takin' somethin' off 'em, distractin' their attention while someone else does the diggin'. I know ya've never done interrogation trainin', and we'll get ya some 'a tha' eventually, but tonight we're gunna practice some real world interrogation. How ya can get all people an' all designations ta open up."
Then Ghost dropped a leather jacket on your shoulders, muttering, "'S gunna be cold in th' pub." The brown leather shifted like butter; it was worn, not stiff, but smelled a little musty, like it'd been sitting around outside. Still, there was something familiar about its weight on your shoulders, and you felt safer about venturing out for this training.
Now here you are trying to guess who Price will make your target and for what. There's a pop of static in ear followed by his warm honey tone. "Right, Ren, the group by the pool table. There's one with a wedding ring. Get his mate's name." One glance across the bar shows your team in the corner booth at the back where they have a view of the entire room.
You wander over to the game and for fifteen painful minutes you try to get the man to share the information Price asked for. You try playing pool, talking about the footie on the telly. You try to look enticing then non-threatening. You play up the innocent omega bit. His friends are happy to entertain you, chat, teach you to play, get you a drink. After twenty minutes, Price calls it. "Head to the booth, Ren." Shame creeps down your spine. You heard the barely constrained laughter and hate that you failed.
You expect teasing when you get to the table and avoid eye contact with the others as you slide into an open chair. "Hey," Gaz calls softly, raising his voice just above the din of the pub. Your eyes flick to him momentarily before skittering off again, but from the glance, he doesn't look upset or amused. "That was a good first try, Ren."
"Sergeant's right," Price adds. "Didn't give ya an easy mark to start because I wanted to see yer gut reaction. Ya have good instincts. Ya didn't barrel in, weren't blunt. Ya tried several different angles. Now we're gunna teach you a few tricks, an' we'll try again wi' someone else."
You sit and listen as they give you some tactical pointers: how to read a mark's body language, how to use your body language, the impact of light touches, how verbal repetition can get someone to open up. The whole thing reminds you of the old show Leverage and how the con artist taught the others to be better con artists. Which leads you to the realization that this is all improv: put on your part, run your scene, work towards an established outcome.
You try to remember as much as possible, not wanting to disappoint Price or the team. Finally, he slides you a pack of cigarettes. When you wrinkle your nose and grimace, he says, "They're fer you but not." He jerks his head to the bar's far end, and you track the long walnut top down to a small gaggle of women by the bar. Based on how they're dressed and how they're behaving, they're here for a good time and have been at it for a while. After giving them a once-over, you turn back, clearly confused. Price looks you square in the eye and says, "Get one of them to go out for a smoke break with you."
You nod, mission focused, and snag the cigarettes off the table. Standing, you wind your way through the increasingly noisy pub. A tall man bumps into you, nearly spilling his beer on you, his retort about "watch it!" dying as he really looks at you. Sidestepping him, you squeeze past a few tables, accidentally brushing against the people standing there. The stares you receive remind you why you don't like coming out like this. By the time you get to the bar, near the women but not intruding, you feel like you could use a cigarette.
You lean on the bar, not quite obviously waiting on a drink. The group beside you opens slightly, the woman at your shoulder taking a half-step back as she laughs at her companion. You lean forward a bit, now edging into their bubble briefly, and point at the blue drink on the bar top. Just loud enough so the woman who was sipping from it can hear, you say, "That looks fun! What's it called?"
She shifts at your voice before turning her attention fully on you. You'd left the jacket on your chair, easier to seem unimposing. Her gaze is a little predatory but not as hungry as some of the men you've seen. There's no scent blockers or mating marks on her neck, so she's either an alpha or a beta. She must quickly deem you're not a threat because she smiles wide, leans close, and says, "'S a tipsy mermaid."
You tell her thanks and flag the bartender down. "One of those, please," you say, pointing at the concoction. A quick nod and he's sliding your card before heading to another well for the alcohol he needs. When you have the drink on hand, you turn to the woman and say, "Cheers!"
She watches you drink and smiles again, a little less appraisingly. "'S good, yeah?"
You return her smile. "Yeah. Thanks for that." You make to turn back to the bar and drink alone, but she's stepped a full length back and motions you to join her and her friends. You shift closer with grin, introducing yourself and thanking her again for the hospitality. They women introduce themselves in turn. You quickly learn Molly, a beta, is getting married soon, so her sisters, Annabel and your new friend Casey, brought her and her new pack's omega, Sydney, out for drinks.
Their conversation washes over you, but you make sure to leave gentle touches on Casey when you can, a hand on her shoulder when you lean in with a question, arm brushing against hers when you stand with your drink. Little things she can write off as innocuous or flirty. Either interpretation would suit your objective. When you slide your empty glass onto the bar, Casey is eager to buy you another. You decline, citing the need for a cigarette break. She loops her arm around yours and drags Annabel along, claiming the break is to give Molly and Sydney some "pack bonding time." You snicker with Annabel as Casey drags you out front. As the pub door closes behind you, Price's voice growls, "Nicely done, Ren. Make your exit and meet us at the truck. I've got yer jacket."
You want to protest it isn't your jacket, but right now the desire to be wrapped in its soft comfort has you devising all sorts of ways to leave. Not for the first time, you wish conversations had the same mission exfils, though you startle to realize that's exactly what this is. "Thank you for the lovely night, Casey, Annabel," you say, turning to them while you snub out your mostly unused cigarette. "I've got an early shift and need to get home." Before you can take more than two steps away, Casey grabs your wrist and tugs you in, dropping a kiss on your cheek. You feel pressure on your forearm and look down to see Annabel writing two numbers with hearts. One number has an A and a beta symbol, the other has a C and an alpha symbol.
"If you ever want company pub hopping," Casey says, "call us, yeah?"
They walk inside; you're too stunned to move for a solid minute. You don't have to meet the team at the truck because when they pour out from the door, you're still standing there. None of them could see you outside, but Price could hear everything. You feel like you should be embarrassed or ashamed, but your omega reminds you this was a job, a mission, and since you aren't part of any pack, entertaining an alpha isn't shameful.
Ghost puts the leather jacket around your shoulders, and that first deep inhale of the jacket's scent is immediately soothing. It warms you quickly and snaps you out of your stupor. Ghost's hand hovers behind you, like a sheepdog helping herd you to their vehicle. You climb into the back between Soap and Gaz, who both give you proud smiles. The drive to base is quiet, the only debrief was Price, again, telling you you'd done a good job.
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taglist: @sirbonesly @z-wantstowrite @thriving-n-jiving @cecelia97 @theycallmevalen @boogeysmoth @cryingpages @riley13 @luxylucylou @lucienofthelakes @ilyztwo @chaosundcoffee @lostintransist @thegreyjoyed
#cod#poly!141#poly!141 x reader#tf 141#tf 141 x reader#omegaverse#omegaverse 141#omegaverse tf 141#a/b/o#a/b/o 141#a/b/o tf 141#john price#johnny mactavish#kyle garrick#simon riley#nerdygirl says#fierce wars and faithful loves
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This timeline is meant to help people navigate this aesthetic thoroughly, from it’s start in 95 to it’s decline in 04 and the other aesthetics that overlapped, let me know if I should make one for Frutiger Aero/Metro.
McBling already covers a lot of aspects of the 2K1 Aesthetic, McBlings peak was 2003 declining in 2008 onwards, Generation Z often confuses McBling with Y2K which is understandable as they overlap so I don’t blame them, but the main aspect of Y2K is the futurism aesthetic the 2000’s main motif didn’t arrive until 2K1 and peaked with the McBling aesthetic as shown in the post.
Gen X Soft Club arrives in 1996 and declines in 2002, often overlapping the Y2K aesthetic and they both have elements that feed off of each other, Gen X YA/C is mostly a leftover aesthetic from the 90’s so it stops at an appropriate time which was a little after 9/11.
Please ask any questions or tweaks I should’ve made with this.
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no, but really, we need to talk about the casual objectification that has become the fallback discourse of the internet: if you're pretty and dressed nicely, you're a slut. and if you're even vaguely outside of their body standard, you're fucking disgusting.
too-frequently, people position sex workers as being "the problem". they sneer you're addicted to pornography, you don't know what a real woman looks like. but real women are in pornography. the real bodies on display are not the issue here: the issue is that other people feel extremely confident when commenting on someone's physique.
2000's super-thin is slowly worming its way back into the public ideal. recently i saw someone get told to "go for a run", despite the fact she was on the thinner side of average. not that it would ever be appropriate to say that: but it's kind of like sticker shock when you see it. people think that is fat? holy shit. do they just have no idea about things?
but what are you going to do about it? that's the problem, right. because chances are - you're a normal person. we can say normalize carrying fat on your body, but we are not the billion-dollar diet industry. we are not the billion-dollar fashion industry. we are just, like. people. who are trying to make content on the internet, without being treated shittily.
as someone who has been on both sides of things: you are treated better when you are thin and pretty. this is statistically correct. i am not saying that you cannot be bullied for being thin; i'm saying there are objective institutional biases against certain bodytypes. there are videos of men and women who lost weight all saying: i now know for a fact exactly how much worse you're treated. in the comments, some asshole inevitably says something akin to you deserved to be dehumanized when you were fat.
which means that ... the easiest thing to do is be pretty and thin. it is the path of least resistance, because of course it is, because any time you post a picture of yourself without a thigh gap, someone immediately comments something like you need to try a diet.
the other half is also dehumanizing though, huh, just in a different way. when i put on makeup and nice clothes, i am told i slept my way to the top as a professional. do you know how many women in STEM have told me they purposefully dress to "unimpress" because they already struggle to be taken seriously and if they're ever considered pretty - it for some reason takes away from their authority.
so they make it seem like it's your fault. you, existing in a body - it's your fault! if you didn't want shitty comments, don't have a body. they position us against each other like chess pieces; vying for male attention we don't even need.
and i can be an authority on this unless you think i'm fat and unattractive. when i am pretty and thin, i'm an activist. when i am just a normal person who makes a good point: i am immediately dismissed. nobody fucking believes you if you're not seen as attractive. you literally lose value. you cease to exist.
but the whole time, it feels like - is anyone actually grounded the fuck in reality? the line of "pretty and thin" keeps shifting. nobody seems to understand what "a normal weight" even looks like, because it's not something that exists - you cannot tell a person's health by looking at their body. even if you think you could tell that, even if you're sure a person is dangerously overweight - people are not your dolls. they do not need to be dressed up or displayed properly to soothe your aesthetics. you aren't concerned for them, you're stealing their agency. you don't get to say if they're "allowed" to take pictures and post them on the internet - you don't get to tell them how to exist.
people hide behind "the obesity epidemic" without any actual qualifications. they crow things about "normalizing unhealthiness".
but it's bullshit. i have visible abs. there is a pair of parallel lines on my body, even when i'm relaxed; where my obliques meet my abdominal wall. i am proud of this because it means i'm strong, because i overcame an eating disorder only to be ripped as fuck. it is genetic and physical luck that i even get any definition, i'm pleased as punch.
but it does mean that my abdominal wall sticks out a little bit. the other day i posted a video of myself dancing, and, for a moment, my shirt slipped. you could see a little bit of my stomach. i was cartwheeling to the floor. moments before this, i'd had my foot over my head.
a guy slid into my DMs. a row of vomiting emojis prefaced: you should really lose some weight before you think about dancing.
i stared at it for a long time. there was a time when i would have been triggered by this, where it would have encouraged me to starve myself. i would have ignored the fact i'm flexible, agile, good at jumping: i would have lost the weight for a stranger's passing comment. i would have found myself and my body fucking disgusting.
and for what? to please what? because why? so that he can exist in this world without an unchallenged eyeball? what would my self-hatred even accomplish? usually i write paragraphs. obviously. on this particular occasion, in this body i've been at war with for ages: i just felt exhausted.
it shouldn't be even worth saying. it shouldn't be hard to explain. all of this emotional turmoil when he cannot even comprehend the most basic truth: i am not an object on display for him.
#spilled ink#writeblr#warm up#like if im getting fatshamed. babe......... wake up#is there fat on my body? yes :)#btw this behavior wouldn't be okay even if I WAS overweight!!! that is my point!!!#it is both that people have no idea what weight is supposed to look like#and even if they DID... they do not seem to understand that PEOPLE ARE NOT DOLLS#YOU DO NOT GET TO TELL THEM HOW TO EXIST#if you respond anything akin to ''but raquel there IS an obesity epidemic''#you're blocked and reported.#go fucking DONATE TO A FOOD BANK THEN. volunteer in a food desert. start a free fitness program#GO GET A DEGREE AS A MEDICAL PROFESSIONAL AND PRACTICE IN NUTRITION IN UNDERPRIVILEDGED LOCATIONS#FIGURE OUT HOW TO LOWER FOOD COSTS. FIGURE OUT HOW TO NORMALIZE AND STANDARDIZE#ACCESS TO FARM-FRESH FOOD. PROVIDE ACTUAL FREE ACCESS TO OUTSIDE ACTIVITIES#FIGURE OUT HOW TO TEACH PEOPLE HEALTHY CHOICE MAKING WHILE ALSO LOWERING THE COST OF MEALS.#THE AVERAGE GROCERY BILL OF THE AMERICAN CITIZEN HAS QUADRUPILED IN THE LAST YEAR.#SHUT. THE FUCK. UP!!!!!!!!!#you don't want to help these people!!!!!#you want to bully them but still feel like a good person!#you want to be justified in your hatred of an entire CLASS of people!!!#you don't give a fuck about how it makes them feel!!!!#you care ONLY about whether or not YOU get to VIRTUE SIGNAL that YOURE so thin and pretty!!!!#it is BECAUSE of people like you#and the fact you tolerate fatphobia - BECAUSE of that normalization. that men like the one who called me fat#feel like they can get away with it.#bc there's a line for you where you WOULD be okay with it. where if i WASNT thin you'd be okay with it.#which means the line can always be pushed in a certain direction. and it's always going to appeal to male aesthetics.#''well you didn't deserve it'' maybe fucking NOBODY does babe. maybe we should just all agree not to comment on ppls bodies!!
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Discord 18+ - Twitter 𝘽𝙍𝙀𝘼𝙆𝙄𝙉𝙂: 𝙄𝙏'𝙎 𝘼 𝙎𝘾𝘼𝙉𝘿𝘼𝙇!!
In celebration of reaching 3,000 followers on Tumblr, it seems ayyypee has decided to host her very first collab!!! The theme is Celebrity Scandal!
What are your favorite celebrity anime men, women or you (the reader) up to these days? New relationships? Maybe a nasty breakup or divorce. Cheating? Leaks, Murder, Cover ups?! There's so much to report on and so little time. But rest assured, The Jujutsu Journal will find out. Someone is always watching.
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(Re)organizing Your CAS/Bodyshop Folders
Published: 2-16-2025 | Updated: N/A SUMMARY One of the challenges of themed worldbuilding in Sims 2 is finding the custom content (CC) to bring your world(s) to life. Between October and December 2024, I reorganized my CAS/Bodyshop folders, purging ~4-5 gigs of CC. I wanted to share the strategies I use - Plan, Shop, Sort & Delete!
PHASE ONE: PRE-PLAN WITH A BASIC BACKSTORY Having a backstory for your world is not required – simming is supposed to be flexible and open-ended after all – but it will make organizing CC easier if you do. The backstory is your rationale for why your sims look the way they do…the basis for whatever CAS/Bodyshop-related CC you decide to use. This should evolve as you start shopping/sorting CC. Skip to PHASE TWO below if you want to skip the “backstory” phase and jump straight into (re)organizing files. First, figure out the WHAT, WHEN, WHERE, and WHY details of your world. You don’t have to figure out everything now. If anything, try to come up with the most basic details. (1) WHAT kind of society do your sims live in (utopian, dystopian, mixed, fantasy, etc.)? Example: Pleasantview is pseudo-utopian, midcentury-style, pedestrian, mostly middle-class neighborhood. Strangetown is an eccentric, comically dystopian town nearby. (2) WHEN do played events in your world take place (recent or distant past, modern-day present, near or distant future, timeless, etc.) Example: Pleasantview and Strangetown are set in the early 2000s, after an alien abduction. Veronaville is 2000s-era take on the English/Italian elements of Shakespeare's universe, inspired by 13th century political factions.
Pictured: My game takes place in a retro-afro-futuristic setting...it's not uncommon to see A.I's, drones, and other non-human sims through the world. (3) WHERE do your sims live in this world? There should be some climate/seasonal clues here. People tend to dress for the weather – your sims should too! Example: Pleasantview is a lush, mostly temperate, hilly/mountainous, waterside, suburb outside of SimCity. Nearby Strangetown is a rural, militarized spot along a desert highway, not far from an alien crash site.
Pictured: My sims live on an arid planet that they terraformed and altered with advanced tech. Their clothing reflects the climate. (4) WHO are the sims in your world? Whether you focus on social groups or individual families and sims, make sure your ideas hint at the kind of lifestyle those sims have (jobs, hobbies, abilities, income, social roles, etc.). Example: Take the social groups from the Apartment Life EP for example. Gearhead townies often have darker, torn, utilitarian clothing. Meanwhile, socialites have more expensive looking outfits appropriate for leisure and high-status career paths. Lilith and Angela Pleasant are sisters with highly conflicting personalities – so they must have drastically different looks.
Pictured: My simlish society includes plantsims and hybrid plantsims (half plant, half human). These sims are more likely to be a part of my eco-friendly faction. (5) WHY do they appear the way they do? Dress them appropriately for the climate and time but make sure they actually look like members of their given social groups. You don’t have to make things historically accurate or logical unless you want to – have fun. Example: The utilitarian/punk-style look of the gearheads reflects their lower income and “toughness.” As nonconformists, bohemians dress in loose, artsy and colorful pieces. Lillith’s darker/gothic style reflects her grouchy/rebel personality in opposition to her more suburban/agreeable sister Angela.
Pictured: I'm using lots of trait and occult mods to reorganize my supernaturals into elemental classes. Here is a waterborne conjurer (left) and a grimborne necromancer (right). PHASE TWO: GO CC SHOPPING (AGAIN) This is the fun part. Now that you have a general backstory, go CC shopping! Grab everything that might fit – don’t overthink it! If you like it and think the sims in your world might rock it, download it. However, I recommend coming up with some ground rules, such as (1) A maximum poly count range (“faces” in simPE) for hairs, accessories, and/or clothes. Example: I have 32GB of RAM and decent hardware, but I still avoid hairs above 10K poly. If I really want it, I might go as high as 12-13K – no more than that. This is admittedly a conservative limit compared to lots of contemporary simmers. (2) A maximum file size (in gigabytes/GB) for all CAS/Bodyshop CC you’re willing to put in-game at one time. For windows players, SIZE is the actual size of your files/folders. SIZE ON DISK is the amount of storage they take up via system processes such as (de)compression, duplication, etc. Example: A maximum of ~6GB (actual size) of CAS/Bodyshop CC is my self-imposed limit. This keeps loading times and performance ideal since I also use several gigs of build/buy CC and mods. (3) Choose custom body shapes sooner rather than later. More than 50 (!) custom body shapes have been made for Sims 2 over the past two decades. Make sure you can find enough clothing for whatever shape(s) you choose…including career/work clothing. Example: Currently, I use 8 custom shapes - 3 for male/masculine sims (Bodybuilder, Fat, Bear Bodybuilder) and 5 for female/femme sims (Bodybuilder, Classic Pin-up, Dummy Thicc (not pictured directly below; pictured at the end of this post), Momma Lisa, Rio). I eliminated others to stay below my maximum file limit.
Pictured: When choosing body shapes, I spent a lot of time comparing options. If you really like a shape but it lacks clothing, try using it alongside a similar shape. For example, I used clothing for the 'heavy male' and 'chubby guy' shapes on the same sims for a while. (4) Choose REPO’D versions whenever possible. Reposited/texture-linked skins, hairs, clothing, and accessories share image resources across multiple files. In contrast, standalone versions contain a copy of all necessary texture images in each file. Repo’d files are typically smaller in size/quantity and easier on game performance. PHASE THREE: SORT & DELETE This is the annoying part – but the payoff is worth it. I sort my CAS/Bodyshop CC in phases. If the CC doesn’t fit the backstory for my hood or exceeds my limit for poly counts – I remove it right away! I sort what’s left using the following criteria: - weakest fit for my backstory compared to other CC - poly count is too high - broken/bad CC (missing mesh, warped/distorted, excessive clipping, causes lag) - duplicate files and repetitive looks (too many items that look about the same) - repetitive colors (12 colors of each outfit, in 3 different shades/textures each, is too much for me!) I repeat this process anytime I add more CC to my game. During steps 4 and 5, I start recategorizing/townie-fying CC as well (see recommended programs below). I usually save the color/texture-sorting round for last. I just might be able to keep more color/texture options if I’m still below my max file limits (repo’d CC really comes in handy here!). …ENJOY! Organizing CAS/Bodyshop CC is often tedious and frustrating, but smooth, performance-friendly gameplay is worth it! The recommended mods/programs below allow more random diversity in my simlish population, and the sims truly look like they come from my world – not one dreamed up for me by maxis. I don’t play with pre-made sims, so seeing townies and NPCs with “maxis face” in my hood is considered an act of violence! Repo’d items, separates, and recategorized CC makes the same items available to more sims. I end up needed less CC overall…..then again, they also make it easier to justify more CC shopping. 😊 See how I organize my individual mods/cc folders for Sims 2 HERE (2024).
Pictured: Rough drafts...recreations of Urbz sims. RECOMMENDED CAS/BODYSHOP-RELATED MODS -Shared Maxis Outfits for YAs, Adults & Elders (Sim-Wolf, 2009; or Motoki, 2005) - young adults, adults, and elders will share the same default outfits. -Buyable Maxis Work, NPC, and Maternity Clothes (Motoki, 2005) – outfits are buyable when creating sims in CAS or shopping on community lots; clothing racks by Gayars (2019) HERE. -Separates For All (LazyDuchess, 2021) – dress sims in separate tops/bottoms in all clothing categories (you still need to download CC separates or recategorize default separates). Outside of the everyday category, you can only view/pick separates in-game via CAS (not Bodyshop). -Sim BIN NPCs (Test Version) (Free via Patreon - LazyDuchess, 2022) – townies/NPCs will generate using the genetics of custom sims saved in Bodyshop instead of default genetics. You need to download and/or save a larger-than-usual number of sims to your SavedSims folder for best results. Requires RPC Launcher (LazyDuchess, 2020).
-TS2 CAS Makeup Lag Fix (Test Version) (Free via patreon – LazyDuchess, 2024) – minimizes the infamous lag players experience when using the CAS makeup tabs in-game. -Townie Body Diversity (Nysha, 2017) – townies/non-playables will generate in different sizes (i.e. thin/fat/fit). RECOMMENDED CAS/BODYSHOP PROGRAMS -Sims2Pack Clean Installer (Mootilda, 2014; 2010) – use it to safely install custom sims (as well as lots, store content, etc.) or select CC used to make them; scan/sort duplicates and specific file types as well. -Bodyshop Organization Kit (BSOK Editor) (WHoward/PickNMix, 2024) - sort clothing/accessories according to default/custom body shapes. FYI: Sometimes, hairs may show up as “clothing.” -Outfit Organiser (WHoward/PickNMix, 2024) - sort and recategorize items across the CAS/Bodyshop catalog. -Delphy’s Download Organiser (Delphy/Tashiketh, 2020; 2007) – organize and investigate package files; compare poly counts at a glance. NOTE: Reported counts are global (total count for all versions contained in the package file) rather than the actual/original count (the count for the object in its normal/static state). If you’re unsure, double-check the count in simPE.
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I watched two documentaries recently that were very "2000's nerd culture" which I thought were very fun! In like a meta way as cultural commentary, of course, it is me after all. The first was Indie Game: The Movie, a 2012 documentary on the making Braid, Super Meat Boy, and Fez. It is a "creator-focused" documentary and in particular for the latter two games the film crew actually filmed them mid-production & release, which does make for some authentically heartfelt scenes.
So in a certain sense all eras of documentary will contain this, but the 2000's going into the 2010's was absolutely rife with a new wave of films, often supported by crowdsourcing funds like Indie Game was, primarily concerned with the self-legitimization of niche subcultures. By creating something cohesive, academic, and prestigious like a documentary, the film can codify the subculture as "real" and "worthy", and additionally lend credence to narratives about the subculture that have grown prevalent. And to be clear, this is not a criticism, even if there are parts that are - all meaning and identity is forged in similar ways. But for nerd culture in the 2000's, there was a particularly intense need for this process, because this was the era of nerdom going mainstream. That level of culture shift generated demand for all the above, which films like this aim to supply. There were lot of films of this type - we made a brony "documentary" propaganda film guys, nothing was exempt.
Indie Game is overwhelmingly the story of outsider artists bleeding and dying for their art, which will triumph above all odds. And it leans, heavily, into the bleed; at one point Phil Fish (creator of Fez), openly states he might commit suicide if his game fails. Much screen time is spent on personal sacrifice, financial poverty, the "doubters", etc. This is of course a classic tale for artists, but if I may be so bold that is something of an easy sell - emotionally, narratively - for someone writing the Great American Novel. It is maybe harder to sell if you are making this?
(Cover art by Bryan Lee O'Malley btw - very era appropriate!) How do we make "dude in hat solves puzzles" worth the Starving Artist life?
We do that by positioning these games not as games, but as paradigms. These games, by dint of being the independent vision of unitary creators, are making games that Big Gaming never could. New digital means of distribution are allowing artists to cut out the middleman of publishers, groups that corrupt the real vision of creators. And with no barriers to development, now anyone (maybe...even you?) can make games that can compete in the big leagues. Indie games through this lens are a different product than mainstream titles, and these creators are opening doors. And their suffering is going to be financially rewarded with success and money to boot! That is the narrative Indie Game is selling to its audience of gamers, to understand why the indie games they bought and loved are meaningful.
And to be clear, as much as I am about to deconstruct this, it isn't like totally false or anything. Starting in the late 2000's digital platforms like Steam, more accessible development tools like Unity (released in 2005), and so on did in fact make smaller games appealing to more niche markets more viable, and by virtue of their nicheness yeah they can do things big budget games maybe can't. These creators absolutely had passionate visions for their games, sacrifice for your passions is fine (not bashing that part here), hats off to them. Indie games in this era would absolutely "change gaming".
But not really in the ways this narrative wants them to, nor with the "meaning" people of the time expected it to have. For one, there is a conflict in this documentary of them wanting to highlight "bold new visions" and also wanting to highlight...popular indie games. This is Super Meat Boy, for example:
Yeah, never had a 2D platformer blob guy dodging traps before in gaming! "No see its retro" yeah retro to what, old games? Like those Nintendo made back in the 90's, which you explicitly mention in your documentary? You know, niche indie studio Nintendo? This isn't a bash, at all, at the game itself, but instead the idea that "AAA Studios would never"; they totally would, and always did. There has never been an era where the large gaming studios weren't also making creative games, but for this narrative they need to be propped up as static for it to make sense. And the actual niche indie stuff that big studios wouldn't touch don't sell well enough to justify being in this film!
And the idea of the "solo developer" is also, hm, let us say a bit sus. Not that these developers weren't solo or small teams, they were (though ofc a solo core creator will often have dozens of helpers on supporting roles that get sidelined in this "unitary vision" narrative); but that such a model is all that new? How big do you think development teams were in the 90's for so many classic games? The original Pokemon Red/Blue game had less than a dozen core developers (the total staff list, including American localizers, is ~30 people - Super Meat Boy meanwhile seems to have 16 for comparison). You wanna bring up the dev teams for PC-98 visual novels? They were made in an Akihabara cave with a box of pixel art scraps by like 6 people! You think those games didn't have "unitary creative visions"? Small gaming companies have always been a part of the ecosystem, getting niche titles funded & published using insane magic and pure luck. The "indie boom" is better seen as a change in the numerator.
Though what did change is that, by being self-published, development was approachable by outsiders in new ways. Though even then, this is a bit of a lie - Jonathan Blow of Braid was an industry veteran, and everyone here plays the "convention circuit" and networks with people like the PAX crew and Xbox representatives. But with the games being published by an individual over a studio, even a studio of a half dozen people, it is far easier for the audience to see the creators as "one of them". No office, no suits, just a man in his gamer den banging out his dream. That aesthetic is core to why this narrative was potent at the time, and why making a documentary to codify it was seen as compelling. It takes an already ascendant idea, polishes it, packages it as nonfiction, and then sells the idea back to the people who invented it. LIke so much media, to be clear! I always enjoy seeing it, it is the dialectic of culture in action.
I also find it very funny to see a documentary made in 2012 playing tropes that will become far more ~problematic~ just around the corner. Burnout and work-life balance - in a documentary where a developer, crying, discusses suicide if his game fails, to remind you - is pretty much never mentioned, and a successful game launch is absolutely presented as justifying endless crunch. You would never see that today. The only women in this documentary are wives and parents - which is very amusing, because the co-creator of the film is a woman! No one thinks gender is relevant to mention. Boy would that change in a few years.
Indie games today, of course, are just a segment of the gaming market. They are incredibly common now, so much so that most people lose money making them, people discuss oversaturation, big studio companies have "indie wings" to cover consumer preference ranges, etc. There is no magic in it anymore, it is just dev strategy. So yeah, very enjoyable as a representative time capsule in a strain of culture that is pretty much gone now! The Capital-R Romantic Era of indie gaming; what a time.
In the next post, we are going much more niche, so stay tuned for that. Or don't, I don't know you, and like this was a loooot of writing. Maybe i'll, idk work on that for the next one? ...I probably won't -_-
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Here's question that's been ping-ponging around in my head - purely for the funsies:
Out of all the mirror-verse, who's evil counterpart had the biggest glow-up (not necessarily that they look better, just that they look freaking cool)
Alternatively, who looks worse?
YES. The evil glow ups. This answer will be neither simple, nor brief.
First off, just to be clear, these are all based on the mirror universe characters created by Diane Duane in the book "Dark Mirror", which was a continuation of the mirror universe introduced in TOS. IDW then created a comic series and that's where I'm pulling this art and my opinions.
First and foremost: I love all the insane muscles. 100% amazing choice to have a whole universe of protein infused gym bros.
Picard: Slight glow-down. I know a goatee is the signature look of villainy, but it's kind of the only thing different about him. To quote Brent Spiner, when showed these comics at a con, "that's just how Patrick already looks". I think it would've been neat to see some leftover Borg tech utilized here, or even something cool with his artificial heart (permanent gun-hand powered by his heart, Iron Man style, OR a replicator hand than only makes cups of tea).
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Riker: Glow-up. I think the injured eye and scar is a really cool look and they lean into his intimidating size. I will say the beard braids are... interesting. I think I like them because they feel pirate-y, and that's an appropriate vibe for the setting.

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Data: Glow-up. From a visual perspective, it's awesome. The Borg bits look so cool, BUT I feel like there could've been something more interesting that ties into his character thematically (bits and pieces of real humans? yikes, that's grizzly).
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Beverly: Glow-down. Sure she looks more evil, I suppose, but she just looks like her Prime self but severe. I feel like there could've been something more to do here. She's "the captain's woman" and is a doctor without morals, so maybe some questionable visual or neural augments? I'm not quite sure.
Wesley: BIG Glow-down. I hate this look, it just screams... early 2000's Disney high school bully. I'm also not a fan of how his character was depicted in the stories. If anything, with who Wesley is in the prime universe, I think having him remain a moral constant would've been interesting since he is capable of becoming a Traveler and therefore, transcends space and time.

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Geordi: Glow-down. I think Geordi is my least favorite design after Wesley. The bald look and the funky visor just don't do it for me, it feels very Marvel villain to me. I honestly love the idea of the Empire openly using all sorts of Borg tech and I know Data already has dibs on that, but Geordi IS the tech guy, so letting him go crazy with the bionics would've been cool.

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Worf: Neutral. I know we see a very different Worf in the DS9 mirror universe but in the TNG one, he's actually a shockingly tragic character. The Klingons are enslaved by the Empire and he's actually one of the only characters who has a moral conscious. His design is just.. Klingon who isn't in Starfleet. Not sure how I'd change anything, but I'm always down for lots of scars.

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Deanna: Glow-up. This design leans into her character weaponizing her sexuality. Troi is quite possibly the most evil of all the mirror characters and she knows it. I think her design is pretty fun overall and ties into the character very well.
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Look at all these murderous, vascular cuties.
All art is by JK Woodward, except the Picard one which is by Zach Howard.
#star trek the next generation#mirror universe#asks#jean luc picard#data tng#william t riker#deanna troi#worf#beverly crusher#wesley crusher#geordi la forge
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Rose Tyler Agere Stimboard!!
🎀 🧁 🌺 | 🎀 🧁 🌺 | 🎀 🧁 🌺
🌼 media: doctor who
🐝 age appropriate? depends. while doctor who meets the TV-PG requirements, most people recommend anyone under 13+ do not watch without parental supervision. as always check any warnings before watching and remember, it's always okay to turn anything off if it isn't for you!
🍯 rqd by: anon! <3
🌻 note: rose tyler is singlehandedly reviving everything 2000's through her regression. she collects furbys and anything lisa frank and you can't tell me otherwise. she adores bright colours and anything with bling, if they stumble upon it in a shop and it's bright, she's begging for it.

#playtime stims#playtime answers#sfw agere#age regressor#age regression#agere blog#sfw interaction only#sfw agedre#agedre#sfw agedre blog#agedre blog#sfw age regression#agere sfw#agedre sfw#agere stimboard#agedre stimboard#2000s stim#2000s aesthetic#2000s nostalgia#2000s agere#doctor who agere#doctor who#rose tyler#rose tyler doctor who#doctor who stimboard
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A Fond Farewell
With Rooster Teeth beginning its draw down, an era has truly passed. The company has lasted more than two decades. 18 (soon 19) seasons, five mini-series, and cameos and references in Halo itself for Red vs Blue. 9 volumes alongside two movies, a chibi series, Ice Queendom, and its own games for RWBY. And so much more beyond that, RT Shorts, podcasts, Achievement Hunter, The Slow Mo Guys, and on and on. That’s a lot, especially for a little startup launching off a web series. I was listening to “This Isn’t Goodbye, It’s See You Later” by Richie Branson while I was making this little memorial post. It’s a song made for another Rooster Teeth show, Camp Camp, and I have to say it’s some very appropriate music for this moment.
The day the news dropped, I wrote up a little comment in response to Rooster Teeth beginning its closing down, and I thought I’d share some of it here. I grew up with Rooster Teeth, a bit of a cheesy line I know, but it’s true for a lot of us. I was just a little kid way back in the early 2000’s, a kid that liked Halo (a game I didn’t even own for a long time, but played at a friend’s house), and was just getting curious about what I could find about it on YouTube. And that brought me into the world of music videos and skits and montages made for that little game I liked.
From there, I discovered a small web series called Red vs. Blue. I’d sneak onto my folk’s computer to watch it since they didn’t appreciate the language, and in doing so I dipped my toes into the wide world of the internet for the first time. As I got older, I eventually hopped onto Reddit for its discussion threads of Rooster Teeth’s latest show, RWBY. I began my first in-depth fandom interactions, speculating about the show, enjoying the flood of fanart, even got into fanfics about RWBY (those fics have had their own amazing evolution alongside the show) and to this day it’s the fandom I’ve followed and bookmarked the most fics from. All the while I was making friends and bonding with people through the community this company and its shows have created.
Watching the shows and people grow over time was, looking back on it, just like watching myself grow. I was never really a social media/internet kind of guy, until it came to Rooster Teeth. The shows, shorts, podcasts, it all opened up a whole new world for me. It’s sad to see it coming to a close, and I hope it gets picked up in the future. But I’m happy, too, that it’s left so much behind, and had such an impact on me. It’s left me with so many good memories. Rooster Teeth, its shows, those that created and worked on it, and above all the community around it will always have a special place in my heart.
So, I bid a fond farewell to Rooster Teeth and its crew, and anyone who may drift away from the fandom in time. I wish you all the best.
#rwby#red vs blue#rooster teeth#rvb#jaune arc#weiss schnee#ruby rose#yang xiao long#blake belladonna#lie ren#nora valkyrie#memorial post#save rwby#crwby#greenlight volume 10#rwby white knight#white knight#rwby whiteknight#jaune x weiss#jaune arc x weiss schnee#rwby bumblebee#yang x blake#pyrrha nikos#cinder fall#james ironwood#arthur watts#fandom#thank you
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youtube
by a wide margin the weirdest video essay I've ever release: List of Songs that Represent "Smart Music" Ranked from Most to Least Appropriate to Put in a Video Essay
this video is sponsored by Nebula, where you can watch ad-free and (sometimes, slightly) better edited versions of my videos for 40% off an annual subscription. just follow this link.
as a quick note: YouTube has already demonetized this video, as two different corporations are claiming copyright on recordings they do not own the copyright to - both are Creative Commons recordings of public domain music, that, in one case, YouTube has misidentified as a different recording, and, in the other, YouTube has the music in its database as under copyright despite it being having been released under CC BY-SA 3.0. I am disputing these false claims and will (hopefully) get whatever money I am owed, but, for now, YouTube is not paying me a dime for this.
so it would be a bigger help than usual if you would either watch the video on Nebula or back me on Patreon.
thanks. transcript below the cut!
List of Songs That Represent “Smart Music” Ranked From Most To Least Appropriate To Put In A Video Essay (And Presented In Drill Bit Order).
1. Clair de Lune, Debussy
This has been top dog ever since the teaser for Godzilla: King of the Monsters, and cemented its position against challengers with a showcase in Everything Everywhere All at Once. Said film could have been the shark-jumping moment where the song was irretrievably lost to irony, given directors Kwan and Scheinert (Daniels)’s style mercilessly marries the aesthetics of prestige and shitpost. Yes, despite its silliness, EEAAO is achingly sincere, but could the general public be trusted to recognize that? But then it won Best Picture, so apparently yes! Beautiful, delicate, to score a film or video with Clair de Lune signals a desire to be seen not only as an intellectual, but as an aesthete. The song could lose potency if the Clair de Lune sequence were parodied enough, but how does one parody EEAAO???
9. Gymnopedie No. 1, Satie
I fear we must, as a society, and as a community of video essayists, move on from Gymnopedie No. 1. It held the title longer than, I think, any champion previous, and for that it deserves merit. But its time is over. It is, like the phrase “mad dated,” mad dated. It is saying “lmao” out loud. Did you know the original screenplay for 2005 film The Island specifically stated that, in the weird culty enclave in which the film opens, Gymnopedie No. 1 must be playing over the loudspeaker? I don’t think Michael Bay followed that directive (I’m not rewatching the movie to find out), but that is how long this was the “Smart Music” song - since 5 months after YouTube launched. If you must - absolutely must - put Satie in a video essay, use Gnossienne No. 1, though it too is on its way to passe. At this point I’m prepared to say Vexations or GTFO.
2. Ave Maria, Schubert/Liszt
Nothing was certain after Satie vacated the throne, and for a while it seemed we might have a Starks vs. Baratheons situation between Schubert and Debussy. Following several appearances in pretentious YouTube videos, the Ave Maria made its strongest showing yet by scoring the opening scene of the grimdarkest Batman film so far, an entire twenty days before getting fully Lannister’d by Everything Everywhere All at Once. Unbowed, unbent, and unbroken, still she nips at the heels of the king, and may yet take his place. No one else poses a comparable threat. Hers is a curious strategy, being a religious, Christmas, and even classic Disney standard now repurposed as “Smart Music;” she gets a big boost every December, but can she take the top spot before this cyclical exposure nudges her back into a prior niche?
8. Moonlight Sonata, Beethoven
If you were in a film program in the mid-2000s, you are sick to death of Moonlight Sonata. Also if you were in a music class where you were asked to determine a song’s time signature by ear - how am I supposed to tell the difference between waltz time and 4/4 with all triplets without the sheet music in front of me? To say scoring a video with Moonlight Sonata is a hack move - you’d have to be a hack to not already know! This was the soundtrack to the blind cave salamander level of Earthworm Jim 2, there’s no coming back from that! I mean, the association with Tallarico Studios alone… It’s done. Roll over, Beethoven.
3. Cello Suite No. 1 (Prelude), Bach
This one is firmly-rooted. It is not going anywhere, both in the sense that nothing could soon push it off the list but it’s hard to imagine rising any higher. It is just slightly too beautiful, too expressive, too legato to fall into the stiffness of Habanera or the pomposity of a De Beers ad, but just close enough to them in tone to always read as a hipper alternative. So you’ll never be overexposed, but never go that long without hearing the Yo-Yo Ma version. And so here it stays, third on the podium, solid bronze, the waterbender, the Plup; with you as always is Prelude to Cello Suite No. 1. (Frankly surprised it took us this long to get to Johann, but don’t worry - he’ll be Bach.)
7. Air on the G String, Bach/Wilhelmj
Told ya. It’s not that she isn’t a beautiful piece of music, and it’s not that she already had her time. In truth, she never got her flowers. Inasmuch as she had a run, it was squished between the omnipresences of Beethoven and Satie. You’ll still hear from her now and then; she crops up, like a lucky penny. And you’ll smile, every time, but you know the stars in your eyes are not present joy, but nostalgia. A fondness for what was and what could’ve been - what should have been. Why - why couldn’t this have had the legs of Gymnopedie? I mean, even the Fucking Champs version - could that have made a run? Could TikTok pick up on it? But comes the day you have to accept - if it was gonna happen, it would’ve happened by now. Air on the G String grows weary; let her rest.
4. Duo des Fleurs, Delibes
Bit of a dark horse, this one. Didn’t exactly come out of nowhere - it’s been here the whole time - but you didn’t see it coming! It’s like that time I went snorkeling, and I wondered, “Where are the fish?” I was told there would be tropical fish, but all I saw was blue. Then I caught one flitting by my head and, as soon my eyes registered the shape, I realized they were everywhere! I just hadn’t taken them in. This is the one that makes you ask, where did I hear that before? Was this the one at the end of Margaret? No! How did it go? How do I hum dyads? But then it shows up and, oh yeah, that’s the one! The really pretty one. I knew it’d come around again. Has staying power, could make a run for the top if it sees an opening, but seemingly content, for now, to dance around the periphery, appreciated when heard if only half-remembered the next day.
6. Prelude in E Minor Op. 28 No. 4, Chopin
The bottom end of acceptability. Anything lower, you must avoid. But you can use Prelude in E. It is a risk, and it takes skill. But you can use Prelude in E. It is not for the faint of heart. This is the ending of Fez we’re talking about here. This is that one TED Talk about how everyone loves classical music they just don’t know it yet. This was all over Anatomy of a Fall. Are you sure you wouldn’t prefer something lighter? Nocturne in E-flat [Op. 9 No. 2] is very nice. Prelude has just enough penetration that some people are going to recognize it, and enough clout that those who do are going to expect things of the person who puts it in a video essay. You can’t just throw this under a rant about The Snyder Cut. But you can - with care, with effort, and with grace - use Prelude in E.
5. Spiegel im Spiegel, Part
We are not ready for Spiegel im Spiegel. The rare “Smart Music” that is, rather than classical, contemporary minimalist. This is - I have been led to believe - all over the film festival circuit. It is the go-to for aspiring arthouse directors. So I assume it is only a matter of time until it reaches general cultural awareness. But we - the YouTube video essay community - are not, at this point in time, pretentious enough to pull off Spiegel im Spiegel. This is not a statement on the song: it is a lovely, sparse, and unpretentious piece of music, which is why pretentious people are drawn to it. And we are not there yet. But I believe in us.
POSTSCRIPTUM
The List of Songs that Represent “Smart Music” is not ranked by quality; they are all, as a baseline, masterpieces. They are ordered, instead, by their possession of antipodal qualities. Beethoven’s Fifth may be a beautiful piece but it’s too well-known - to the casual listener, it reads only as “classical music.” Vltava is a beautiful piece, but it’s not recognizable enough - to most, it will read only as “music.” Pachelbel’s Canon works in too many contexts. Mozart’s Lacrimosa no longer works in any context but “Shit’s About To Go Off.” The Song that Represents “Smart Music” must balance these humors: suggestive, but not too specific; recognizable, but not overfamiliar. The kind of thing one imagines cultured people listen to, and fancies oneself cultured for having noticed it. Just popular enough to signify obscurity to a large number of people.
This impossibility of being both popular and obscure is what keeps the list in motion. Many songs drift back into obscurity before reaching the top, but, once in the primary position, a song begins its slow procession to overexposure. And when, at last, it is too popular to be niche, it does not slip to number 2; it plummets to the bottom, as did Icarus.
Due to this slow but constant movement, new songs will, at intervals, join the ranks, taking the place of those that became gauche. And if, dear listener, you were aiming to trendset, to score your next whatever-it-is-you-do with the newest Song to Represent “Smart Music,” and were I a gambling man… Bach’s Prelude in C. And I’ll tell you why: it appears in the Netflix series Bodies alongside Chopin (#6), mirroring Satie’s dual appearance in The Queen’s Gambit (#9); its arpeggiated structure makes it usable in scenarios similar to the Cello Suite (#3) (Johann did love him some broken chords); and it forms the basis of the Gounod version of Ave Maria, if you would like a Cool Person’s Alternative to Schubert (#2). You may feel I’m playing too safe, but I tell you truly: this song is due. But if I can impart one piece of wisdom let it be this: whatever you do, whoever you are, you cannot use Fur Elise. You cannot. You can’t do it. It can’t be allowed. Don’t fu-
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Yo, Welcome to my photography blog!
This is a photography project with a focus on older digital cameras sold before the mid 2000s. I've been working with these sorts of cameras since 2022, which grew from my interest in retro computers that I have had since 2020 or so. Here, I'll introduce you to my cameras, my computer rig, and try to convince you that this is a cool hobby.
General Q & A:
Whats in the name? - Kb refers to Kilobyte, all of the photos I take with these cameras only take up a little over 100 Kilobytes of digital storage per photo. FD refers to the physical media the photos are stored in, currently one camera uses floppy disks (FD), the other two use compact flash (CF) and smart media (SM) cards. unfortunately, their shortened forms do not rhyme and so they do not matter.
What can I expect from this blog? - amateur photography using old cameras, I guess. I'll say some nonsense below each photo but you're free to ignore it. I don't plan on reblogging anything here, so don't expect that. I am the star of this blog. me me me. I tend towards finding weird buildings/architecture, "liminal spaces", sunsets, and generally trying to see how well I can make a photo look like a blender render in a Kane pixels video. don't expect any consistency, though. the medium will remain the same but the vibes will absolutely fluctuate with my mood. I'll try and tag things correctly if it's off putting.
Are you a cool person? - I tend to be! I don't want this place to be alienating for anybody but assholes who don't deserve to see the stuff I do. being a tumblr blog, I follow a lot of the standard stuff. jerks are not welcome and I'm not gonna give you the pleasure of an argument if you do turn your head round these parts.
who are you? - trans pan girl. takes pictures. listens to Femtanyl. much unlike Peter Parker.
My Cameras
Mavica FD-7


released in 1997, this was the second of Sony's "Digital Mavica" line of cameras. it records photos of around 50Kbs in size to a standard 3 1/2" floppy disk. it has some standard features like a manual focus wheel, 10x optical zoom, and exposure control. I haven't found a strict source but I believe this camera is less than one megapixel. I actually have a few different Mavica cameras (a fd-71/75/83/85/87 and a cd-1000) but they aren't different from the fd-7 enough to justify being used often. I'll make note on individual posts if I use 'em at all.
Kodak DC220


released in 1999, with a quality of exactly one megapixel the DC 220 is a weird little thing. it has custom software, connects to a computer via com ports with a transfer speed of ~11,000 bit/s. (roughly 30-60 seconds per photo in my experience) you can add custom text to your photos in the cameras built in software, and attach custom audio to each photo. it is a pain in the butt to get working, but it's quirks make it worth the frustration.
Olympus E-10



made in 2000 with a quality of a whopping four megapixels, the Olympus E-10 is the newest addition to my collection, and possibly the nicest camera I'll ever own. it's a fixed lens DSLR camera capable of 4x zoom, you can easily adjust the aperture and exposure on the fly, it's photos tend to be a whole 100kb in size (1/10th of a megabyte!) and to be entirely honest I have no idea how to use it. but I will eventually!
My Computer



I try to use all era-appropriate tech to transfer photos and do any edits, this is the computer I do all that processing on! its a Dell Optiplex gx1- the daddy of pretty much any computer used in public schools (Chromebooks don't count) It's got a Pentium 3 CPU clocking at 500MHz, 512mb ram, running windows ME. it has all the original Kodak DC220 software installed, and I can't really access the Kodak's photos any other way. I've also got a few other weird bits attached to it -an HP sketch pro cad tablet and an external data cartridge SCSI device. both work, but I don't really bother to use them, they just look neat.
that's about it. have a good one! thanks for reading this all, if you did.
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Tell me, why did you move your story backwards in time to the early 2000's?
Because I wouldn't have to deal with the effects of modern social media and its culture as much, and I find the aesthetics of the 2000s appealing. I wouldn't necessarily call it nostalgia, just fascination.
While I would say that specifically in regards to social climate, 2010-2016 feels appropriate for canon, there's something charming about pushing it back a little bit. Juleka can be a period-accurate Myspace Scenemo kid, Alya can run the Ladyblog through Livejournal, Chloe can wear as many velour tracksuits as her heart desires, so on and so forth.
I would say there's also the added vibes of existential dread and nihilism that, while not spurred by story-relevant global issues (if you're going by La Terreur, it would be Y2K, and if by TWEoS, the 2008 recession), I think set the right tone for both stories. They're a lot grittier, more cynical etc, so the setting reflects this.
#I will also say an inspiration aesthetics-wise for TWEoS and Claudia specifically was Serial Experiments Lain#which is a very intrinsically 2000s story to me considering the way its tackles peoples' relationships to technology#so even though the tech isn't explored too much in that story the existential dread can still carry over. yipee#wissym answers
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